While Commander is the most popular format in Magic: The Gathering, critics sometimes point to specific drawbacks, such as excessively long match durations, unbalanced power level disparities within casual pods, and prolonged turn downtime caused by complex multiplayer interactions. Some traditional competitive players also dislike the inherent randomness and political nature of a four-player free-for-all, where social negotiation and table talk can heavily influence winning outcomes more than raw individual card skill.